Deus Ex: Human Revolution Deus Ex: Human Revolution

Human Revolution fights for the honor of belonging to the cult series from the first to the last second. Eidos Montreal did not involve the ideologists of Ion Storm in the project, but in the end created not a pitiful tracing paper, but a real Deus Ex, even if adjusted for today’s fashion. The designers carefully transferred all the familiar elements into the prequel, from the game structure to the “checkered” inventory, which allows you to throw equipment on the “hot” slots. Modern trends, contrary to fears, do not spoil them. The third-person view and familiar cover system help to hide. The highlighting of interactive objects, which angered people before the release, greatly facilitates the search for “secrets” and useful junk (if you don’t like it, turn it off in the settings). Spectacular one-button finishing touches reinforce the belief in Adam’s superpowers and the talent of animation artists.

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